Video Game trailer created to showcase the game. Graphics and video effects created by me.
Game graphics and design by: Erik Martinez Rodriguez
Game Coding and Software Engineering by: Colleen Heneghan
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Game created using Unity game engine, Sprite Illuminator, Texture Packer, Photoshop, IMovie, and Illustrator.
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In level 3, you are introduced to enemies that take a life away from the character if you bump into them.
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Your small dragon buddy follows you around helping you get to higher places and destroying boulders.
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There are small "keyboard" clues" to remind you what you need to do.
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Using Unity game engine, we were able to engineer various levels in an isometric format.
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Illuminations were created using sprites manipulated by "Sprite Illuminator App". It allowed us to create sprites that were responsive to light when the character walked.
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Colleen did a fantastic job making sure details such as life icons, camera placement, and light were functioning correctly.
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Since we did not have the necessary knowledge to work Unity, this entire process was a learning experience.
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Overall, the game functioned like it should have. We did encounter some bugs that we were not able to fix due to time constraints. During game presentations, we took notes of things people gave advice on and enjoyed talking to people who took the time to play everyones game.