Oscuro is an isometric pixel puzzle game developed for a game design class at Louisiana Tech University. Artwork was created by myself and all the game engineering and coding was done by Colleen Heneghan.
The concept of this game was inspired by drag queens and Game of Thrones. The art style was completely experimental and was a new realm for me. There was a lot of learning when it came to light maps, game engines, and isometric design.
The concept of the game revolves around a lazy goddess. She falls asleep one night and finds the light pieces, which she has been put in charge of, missing and scattered across the land. The darkness is responsible for not only taking the world's light, but releasing his minions to cause chaos all around. She now has to go and retrieve all the light pieces to restore the light. With the help of her dragon buddy, she is able to explore the harsh terrains and those pesky minions.
Game components: Puzzle, 3 levels, Mac/Windows Playable App